Invincible VS | Concept Art - Cinematics

Example of many paintovers I did during production to guide lighting design.

Example of many paintovers I did during production to guide lighting design.

Arcade Endings Storyboards

Arcade Endings Storyboards

Example of many paintovers I did during production to guide lighting design.

Example of many paintovers I did during production to guide lighting design.

Concept using repurposed pieces of the Technician tower for the ending scene.

Callout for the pods in the stasis room as they relate to the cinematic

Callout for the pods in the stasis room as they relate to the cinematic

Arcade Endings Storyboards

Arcade Endings Storyboards

Example of many paintovers I did during production to guide lighting design.

Example of many paintovers I did during production to guide lighting design.

Arcade Endings Storyboards

Arcade Endings Storyboards

Arcade Endings Storyboards

Arcade Endings Storyboards

Arcade Endings Storyboards

Arcade Endings Storyboards

I had the chance later in production to support on the cinematic cutscenes and arcade epilogues for the game, to help guide lighting, VFX and art direction along with the fantastic Dan Eder and Mike Rogers. On each Arcade epilogue I posed the characters and painted up the scenes. For many cinematic shots I did lighting paintovers and when I could, additional concepts to support production.